Challange your fears in the skill based rhythm-game "DIS.TORTION: In Sensu".
The player shoots with an enormous speed through a distorted world full of bizarre obstacles. Forward is your only option. The interplay between the weird soundscape and a brute artstyle creates a special atmosphere, that haunts you till the end.
Don't let your fears overcome you!
5 Months
Winter 2019/2020 - 3rd Semester
PC / Itch.io
Justus Kerker, Carolin Müller, Jona Louis, Roman Wiegand
Team JuCaJoRo
Prof. Susanne Brandhorst
Prof. Thomas Bremer
DE:HIVE @HTW Berlin
In the first half of the development we all worked in the same areas such as Game Design, System Design, programming and Art Design until we got to our first prototypes.
After the main concept was established, a clear destribution of tasks for a better structured workflow was defined. Due to our Team Size of 4, everyone still had multiple Tasks in different fields because of our overlapping expertise and experiences.
My main tasks on this project were the following:
Level Design,
VFX
Shader programming
3D asset creation
Project Optimisation
UI Design & Implementation
For our levels, everyone was assigned one Level to fully design and create for the full version of the game.
Notable mention:
As part of my function I had build a variaty of different shaders for reducing texturing workload as well as directed our asset creation pipeline for a smooth import and implementation workflow.