DIS. TORTION: In Sensu

Challange your fears in the skill based rhythm-game "DIS.TORTION: In Sensu".

The player shoots with an enormous speed through a distorted world full of bizarre obstacles. Forward is your only option. The interplay between the weird soundscape and a brute artstyle creates a special atmosphere, that haunts you till the end.

Don't let your fears overcome you!

PROJECT INFO

DEVELOPMENT TIME

5 Months

DATE

Winter 2019/2020 - 3rd Semester 

PLATFORM

PC / Itch.io

TEAM

Justus Kerker, Carolin Müller, Jona Louis, Roman Wiegand

Team JuCaJoRo

COACHES

Prof. Susanne Brandhorst

Prof. Thomas Bremer

INSTITUTION

DE:HIVE @HTW Berlin

DEVELOPMENT

In the first half of the development we all worked in the same areas such as Game Design, System Design, programming and Art Design until we got to our first prototypes.

 

After the main concept was established, a clear destribution of tasks for a better structured workflow was defined. Due to our Team Size of 4, everyone still had multiple Tasks in different fields because of our overlapping expertise and experiences.

 

MY TASKS

GAME DESIGN

LEVEL DESIGN

VFX / TECHNICAL ART

UI/UX DESIGN

ASSISTANT PROGRAMMING

My main tasks on this project were the following:

  • Level Design,

  • VFX

  • Shader programming

  • 3D asset creation

  • Project Optimisation

  • UI Design & Implementation

For our levels, everyone was assigned one Level to fully design and create for the full version of the game.

Notable mention:

As part of my function I had build a variaty of different shaders for reducing texturing workload as well as directed our asset creation pipeline for a smooth import and implementation workflow.

FAKESCREENSHOTS / VISUAL CONCEPTS

CONCEPT DESIGN ITERATIONS

CONCEPT ANIMATION

PROTOTYPE

IN ENGINE SHOTS

SHADER & VFX GRAPHS

GAME SHOTS